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_iGluco for iOS


The iOS iGluco app version that was available at the time I thought was satisfactory. There were a few areas that could use some sprucing up, and there were also a few areas that definitely needed a lot of work. But most importantly, I was tasked to redesign the iOS version alongside the new Android design (Material Design) so that both would have the same look thematically and layout wise, and native in each of the apps' respective operating system in the way they feel and navigate.


The layout for some of the pages had to be reworked. The Summary page for example had to be redesigned because new content were added based on what info users actually need and want to see on a Summary page. The tab bar at the top of the page replaced the page title now serving two purposes to make extra room for the new content. The bottom nav bar now highlights the main function of the app, measuring glucose levels.


I redesigned the various graphs that appear in the app. Although there was nothing terribly wrong with the circle graphs in the previous versions, I redesigned them so that they reflect the current design trends. The colors of the line graphs in previous versions had to be updated, again, based on current design trends.


These onboarding illustrations are not actually used in the current version of the iGluco app. These illustrations were created for iGluco PRO but these are not the ones chosen as the final version.


After releasing the redesigned version, we discovered a few positive  customer reviews that specifically mentions the new interface design as being beautiful and the experience more intuitive. We've effectively doubled the overall star rating of iGluco on both the App Store and the Google Play Store. Although we felt that it was a successful redesign, there will always be adjustments to make the user experience better. There will always be feature requests from users that we will need to consider implementing and there will always be changes in UI and UX design standards. The job of a UI/UX designer is never truly done after a product release.

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